

There's also no way to review your mission objectives in game, and there are structures, vehicles, and terrain features whose purpose is not specified. I suppose some would consider this diligence. They'll occasionally commit suicide by working in squares overtaken by lava. The AI is only barely functional, and you'll often find your little guys doing the lowest priority task first, going all the way across the map to pick up building materials when they were standing right next to the supply building, and so on. The two main methods of doing this are clicking on them to give direct orders and clicking on terrain to specify what you want done and letting the AI handle it. As such, the central mechanic is telling your little guys what to do. I did play a full day of the game, though.Īs you can see, Rock Raiders is something of an RTS (realtime strategy game).

I'm not posting this as a review because the game got too tedious to finish.
